Untitled Goo Game 2: Breakdown Boogaloo Mac OS
Untitled Goo Game 2: Breakdown Boogaloo Mac OS
- Feeding Frenzy for Mac. $19.95 Sprout Games Mac OS X 10.2/10.3 Version 1.0 Full Specs. Download Now Secure Download. Publisher’s Description. Download Information; File Size: 9.7MB. From the makers of Feeding Frenzy comes the delicious follow-up, Feeding Frenzy 2! Dodge predators and eat your way up the food chain in two exciting game modes!
- AOL latest headlines, entertainment, sports, articles for business, health and world news.
- There are 3 chapters for the Mac in this document. The most easy way is described on the first chapter on Mac (Copying an image to the SD card in Mac OS X (Only with graphical interface)), it involves an application that does everything for you, to be complete I copy the link to this application here.
- 06:09 Various Artists 2004 누구나 비밀은 있다 OST 06:09 배치기, 김나희, 붐바스틱 2020 SAVE MY LIFE (Single) 06:09 (Jazz) スガダイロー 、 夢枕獏 - 蝉丸 陰陽師の音 (2016年09月21日) 06:09 轟轟戦隊ボウケンジャー 全曲集 (GoGo Sentai Boukenger Complete Song Collection) 06:09 (New Age) 이진욱 - Merry-Go-Round (Single) (2019.03.10).
- Untitled Goo Game 2: Breakdown Boogaloo Mac Os Catalina
- Untitled Goo Game 2: Breakdown Boogaloo Mac Os X
- Untitled Goo Game 2: Breakdown Boogaloo Mac Os Download
- Untitled Goo Game 2: Breakdown Boogaloo Mac Os Update
AOL latest headlines, entertainment, sports, articles for business, health and world news.
If you want to develop for OBS, please visit our Discord and get to know the devs or have questions answered!
Also, if there is something in this guide you want to change/improve on, it is recommended that you talk about it with the devs in Discord or IRC first.
Please note that any install directions/packages for Linux/FreeBSD distributions listed as Unofficial means that they are community provided, and any support for those packages should be directed at the appropriate distro/package maintainers.
Table of Contents:
- Windows
- macOS
- Linux
- Install
- Build from source
- FreeBSD
Windows Install Directions:
Pre-built Windows versions can be found here: https://github.com/obsproject/obs-studio/releases/
The full .exe installer and .zip contains OBS Studio 32bit, 64bit, Browser Source, and Intel® RealSense™ plugin. You will be prompted during install for the Browser Source and RealSense plugin to be installed if using the .exe installer, otherwise the components are included in the .zip.
The small .exe installer contains the base OBS Studio 32bit, 64bit, Intel® RealSense™ plugin, but does not contain the Browser Source plugin.
NOTE: If using the .zip method for either the full or small install and installing to a non-standard program location (i.e. outside Program Files), you will need to add the security group ALL APPLICATION PACKAGES to have full control over the main OBS Studio directory and sub-directories. Certain features may not function properly without these security rights (primarily, the ability to use game capture on UWP apps).
Windows Build Directions:
Requirements for building OBS on Windows
- Development packages of
FFmpeg
,x264
,cURL
, andmbedTLS
.- Pre-built Windows dependencies for VS2019 can be found here:
- VS2019: https://obsproject.com/downloads/dependencies2019.zip
- Pre-built Windows dependencies for VS2019 can be found here:
- Qt5 (Grab the MSVC package for your version of Visual Studio)
- We currently deploy with Qt 5.15.2
- CEF Wrapper 3770 (x64, x86)
- Windows version of CMake (3.16 or higher, latest preferred)
- Windows version of Git (Git binaries must exist in path)
- Visual Studio 2019 (recommended)
- Windows 10 SDK (minimum 10.0.19041.0). Latest SDK
- Development packages of
Installation Procedure
Clone the repository and submodules:
If you do not know what submodules are, or you are not using Git from the command line, PLEASE make sure to fetch the submodules too.
Create one or more of the following subdirectories within the cloned repository for building:
release
,debug
, andbuild
(suffixed with or without 32/64 to specify architecture). They are excluded from the repo in .gitignore for the sake of building, so they are safe to create an use within the repository base directory.Run cmake-gui, and set the following fields:
- In 'where is the source code', enter in the repo directory (example: D:/obs).
- In 'where to build the binaries', enter the repo directory path with the 'build' subdirectory (example: D:/obs/build).
Set the following variables. You can set them in cmake-gui, or you can set them as Windows Environment Variables to persist across configurations.
Required
DepsPath
DepsPath
is the path to folder containing the dependencies, not including Qt. Set this to the win32 or win64 directory from the Pre-built dependencies package that you downloaded earlier.
For example, if you extracted the dependencies .zip to C:obs-deps,DepsPath
should be one of these:C:obs-depswin32
C:obs-depswin64
If you want to specify both 32 and 64 bit dependencies to avoid changing the variable between builds, you can instead set
DepsPath32
andDepsPath64
like so:DepsPath32
:C:obs-depswin32
DepsPath64
:C:obs-depswin64
QTDIR
QTDIR
is the path to the Qt install directory. The OBS UI is built by default, which requires Qt. Set the CMake boolean variable DISABLE_UI to TRUE if you don't want the GUI and this is no longer required. Can be optionally suffixed with 32 or 64 to specify target arch.NOTE: Make sure to download Qt prebuilt components for your version of MSVC (32 or 64 bit).
Example Qt directories you would use if you installed Qt to D:Qt would usually look something like this:
QTDIR32=D:Qt5.15.2msvc2019
(32-bit)QTDIR64=D:Qt5.15.2msvc2019_64
(64-bit)
CEF_ROOT_DIR
CEF_ROOT_DIR
is the path to an extracted CEF Wrapper. We provide a custom prebuilt wrapper to simplify the build process. This custom build includes access to hardware acceleration and additional codecs. This enables Browser Source and Custom Browser Docks.Be sure to also enable the CMake flag
BUILD_BROWSER
otherwise this will do nothing
Optional
VIRTUALCAM_GUID
- Set to any random GUID value. This must be set to build the Virtual Camera features.
(If these components below share the same directory as DepsPath, they do not need to be individually specified.)
FFmpegPath
- Path to just FFmpeg include directory.x264Path
- Path to just x264 include directory.curlPath
- Path to just cURL include directory.
INFORMATIONAL NOTE: Search paths and search order for base dependency library/binary files, relative to their include directories:
Library files
- ../lib
- ../lib32 (if 32bit)
- ../lib64 (if 64bit)
- ./lib
- ./lib32 (if 32bit)
- ./lib64 (if 64bit)
Binary files:
- ../bin
- ../bin32 (if 32bit)
- ../bin64 (if 64bit)
- ./bin
- ./bin32 (if 32bit)
- ./bin64 (if 64bit)
In cmake-gui, press 'Configure' and select the generator that fits to your installed VS Version:
Visual Studio 16 2019, or their 64bit equivalents if you want to build the 64bit version of OBS- NOTE: If you need to change your dependencies from a build already configured, you will need to uncheck COPIED_DEPENDENCIES and run Configure again.
If you did not set up Environment Variables earlier you can now configure the DepsPath and if necessary the x264, FFmpeg and cUrl path in the cmake-gui.
In cmake-gui, press 'Generate' to generate Visual Studio project files in the 'build' subdirectory.
Open obs-studio.sln from the subdirectory you specified under 'where to build the binaries' (e.g. D:/obs/build) in Visual Studio (or click the 'Open Project' button from within cmake-gui).
The project should now be ready to build and run. All required dependencies should be copied on compile and it should be a fully functional build environment. The output is built in the 'rundir/[build type]' directory of your 'build' subdirectory.
If you want to use the Virtual Camera from this build, you will need to run its install script. If you already have a standard OBS Studio installation, you will need to uninstall its Virtual Camera first.
To uninstall an OBS Virtual Camera:
- Close any applications that were using the OBS Virtual Camera.
- In the obs-studio installation directory, run
dataobs-pluginswin-dshowvirtualcam-uninstall.bat
as administrator.
To install an OBS Virtual Camera:
- In the obs-studio installation directory (for Visual Studio builds, this is '[build dir]/rundir/[build type]'), run
dataobs-pluginswin-dshowvirtualcam-install.bat
as administrator.
Don't forget to uninstall your build's virtual camera before cleaning/deleting your build files.
Integrating clang-format into Visual Studio
- clang-format is required for pull requests, and OBS uses a newer version than the one VS2019 ships with.
- Download and install LLVM 8.0.0
- Run VS, and go to Tools -> Options...
- Text Editor -> C/C++ -> Code Style -> Formatting -> General
- Enable 'Use custom clang-format.exe' and enter the file name. For example:
- C:Program FilesLLVMbinclang-format.exe
- Enable 'Use custom clang-format.exe' and enter the file name. For example:
- Text Editor -> C/C++ -> Code Style -> Formatting -> General
- The default command for formatting a document (Edit.FormatDocument) is Ctrl+K, Ctrl+D.
macOS Install Directions
Pre-built macOS versions can be found here: https://github.com/obsproject/obs-studio/releases
Simply run the installer and follow the on-screen directions to install OBS Studio.
macOS Build Directions
Clone the repository and submodules:
If you do not know what submodules are, or you are not using Git from the command line, PLEASE make sure to fetch the submodules too.
macOS Full Build Script
To get a self-built OBS up and running, a default build and packaging script is provided. This script only requires Homebrew (https://brew.sh) to be installed on the build system already:
- To build OBS as-is with full browser-source support, simply run
./CI/full-build-macos.sh
from the checkout directory (The script will take care of downloading all necessary dependencies). - To create an app-bundle after building OBS, run the script with the
-b
flag:./CI/full-build-macos.sh -b
- To create a disk image after building OBS, run the script with the
-p
flag:./CI/full-build-macos.sh -b -p
- To notarize an app-bundle after building and bundling OBS, run the script with the
-n
flag:./CI/full-build-macos.sh -b -n
- To create an app-bundle without building OBS again, run the script with the
-s
flag:./CI/full-build-macos.sh -s -b
The last option is helpful if custom cmake
flags have been used, but a proper app bundle is desired.
macOS Custom Builds
Custom build configurations require a set of dependencies to be installed on the build system. Some dependencies need to be installed via Homebrew (https://brew.sh):
- FFmpeg
- x264
- cmake
- freetype
- mbedtls
- swig
- Qt5
If you need SRT support, either use FFmpeg provided by obs-deps
or install FFmpeg from a custom tap instead of the default homebrew FFmpeg:
Pre-Built Dependencies
These dependencies are also available via obs-deps
(https://github.com/obsproject/obs-deps) as pre-compiled binaries, which are assured to be compatible with current OBS code (as OBS is built against specific versions of some packages while Homebrew delivers most recent stable builds).
When using obs-deps, extract both archives from the macOS release to
/tmp/obsdeps
to assure compatibility with app bundling later (due to the waydylib
s are identified and linked).Create a build directory inside the
obs-studio
directory, change to it, then configure the project viacmake
:Build OBS by running
make
.
Configuring and Building
If not already handled by the Homebrew installation, install a current macOS platform SDK (only macOS High Sierra 10.13.4 or later is supported):
xcode-select --install
Create a build directory inside the
obs-studio
directory, change to it, then configure the project viacmake
:NOTE:
cmake
might require additional parameters to findQt5
libraries present on this system, this can either be provided via-DQTDIR='/usr/local/opt/qt'
or setting an environment variable, e.g.:export QTDIR=/usr/local/opt/qt
Build OBS by running
make
Run OBS from the
/rundir/RelWithDebInfo/bin
directory in your build directory, by running./obs
from a TerminalNOTE: If you are running via command prompt, you must be in the 'bin' directory specified above, otherwise it will not be able to find its files relative to the binary.
macOS Xcode Project
To create an Xcode project for OBS, cmake
must be run with additional flags. Follow the build instructions above to create a working configuration setup, then add -G Xcode
to the cmake
command, e.g.:
This will create an obs-studio.xcodeproj
project file in the build directory as well as Xcode project files for all build dependencies. To build a full macOS build, the build target ALL_BUILD
can be used, but must be configured first:
- Select
ALL_BUILD
from available build schemes in Xcode, then pressCMD+B
to build the project at least once - Then select
Edit Scheme...
from the same menu. - Under the
Info
tab, click on the dropdown forExecutable
, then click onother
. - Navigate to the
/rundir/debug/bin
bin folder that the previous Xcode build process should have created and select theobs
binary found there. - Next, switch to the
Options
tab and check the box toUse custom working directory
and select the same/rundir/debug/bin
directory in your Xcode build directory.
NOTE: When running OBS directly from Xcode be aware that browser sources will not be available (as CEF requires to be run as part of an application bundle in macOS) and accessing the webcam will lead to a crash (as macOS requires a permission prompt text set in an application bundle's Info.plist
which is, of course, not available).
To debug OBS on macOS with all plugins and modules loaded, follow these steps:
- Build (but do not run) OBS with Xcode.
- Run
BUILD_DIR='YOUR_XCODE_BUILD_DIR' BUILD_CONFIG='Debug' ../CI/full-build-macos.sh -d -s -b
to bundle OBS build by Xcode, replaceYOUR_XCODE_BUILD_DIR
with the directory where you rancmake
to create the Xcode project. - Next, create a new Xcode project, select
macOS
as platform andFramework
as type. - Give your project any arbitrary name and place it in any folder you like.
- With the new project open, click on your current build scheme in Xcode and select
Edit Scheme...
. - For the
Run
step, go to theInfo
tab and selectOther...
in the dropdown forExecutable
. - Browse to your OBS Xcode build directory and select the
OBS.app
application bundle created by the script.
You can now run OBS with Xcode directly attached as debugger. You can debug the visual stack as well as trace crashes and set breakpoints.
NOTE: Breakpoints set in the actual Xcode project do not carry over to this 'helper' project and vice versa.
Any installation directions marked Unofficial are not maintained by the OBS Studio author and may not be up to date or stable.
NOTE: OpenGL 3.3 or later is required to use OBS Studio on Linux. You can check what version of OpenGL is supported by your system by typing glxinfo grep 'OpenGL'
on Terminal.
Linux Install Directions
Ubuntu/Mint Installation
Please note that OBS Studio is not fully working on Chrome OS and features like Screen and Window Capture do not work.
xserver-xorg version 1.18.4 or newer is recommended to avoid potential performance issues with certain features in OBS, such as the fullscreen projector.
FFmpeg is required. If you do not have the FFmpeg installed (if you're not sure, then you probably don't have it), you can get it with the following commands:
If you want virtual camera support you need v4l2loopback-dkms installed. You can install it with the following command :
Make sure you enabled the multiverse repo in Ubuntu's software center (NOTE: On newer versions of Ubuntu, adding a repository automatically apt updates.) Then you can install OBS with the following commands:
Arch Linux Installation (Unofficial)
- 'Release' version is available on the community repository:
- 'Git' version is available on AUR
Manjaro Installation (Unofficial)
- Graphical: search 'obs-studio' on Pamac Manager or Octopi
- Command-line: install it via pacman with the following command:
Fedora Installation (Unofficial)
OBS Studio is included in RPM Fusion. If you do not have it configured (if you're not sure, then you probably don't have it), you can do so with the following command:
Then you can install OBS with the following command (this pulls all dependencies, including NVENC-enabled FFmpeg):
For NVIDIA Hardware accelerated encoding, make sure you have CUDA installed:
If you have an older card, use this command instead:
OpenMandriva Installation (Unofficial)
- OBS Studio is included in OpenMandriva Lx3 non-free repository and in restricted repository for upcoming Lx4 release - available now as Cooker.
For OpenMandriva Lx3
Graphical: search and install 'obs-studio' on 'OpenMandriva Install and Remove Software' (Rpmdrake)
Command-line: install it as root (su or sudo) via terminal/konsole with the following command:
For OpenMandriva Lx4
Graphical: search and install 'obs-studio' on 'OpenMandriva Software Management' (dnfdragora)
Command-line: install it as root (su or sudo) via terminal/konsole with the following command:
openSUSE Installation (Unofficial)
The Packman repository contains the obs-studio package since it requires
the fuller version of FFmpeg which is in Packman for legal reasons. If you
do not already have the Packman repository add it as shown below.- For openSUSE Tumbleweed:
- For openSUSE Leap 15.2 (If you're using a derivative of Leap, replace $releasever by your leap release number) :
The Packman version of FFmpeg should be used for full codec support. To
ensure any existing codec packages are switched to Packman versions
execute the following before installing obs-studio.Install the obs-studio package.
Links:
- 1 click install, direct rpm links, and download counts:
http://packman.links2linux.org/package/obs-studio - Build information:
https://pmbs.links2linux.de/package/show/Multimedia/obs-studio
Gentoo Installation (Unofficial)
Command-line: can be installed using portage by the following command:
See https://packages.gentoo.org/packages/media-video/obs-studio for available versions and more information.
NixOS Installation (Unofficial)
Command-line: can be installed by the following command:
See https://nixos.org/wiki/OBS for further instructions
UOS/Deepin Installation (Unofficial)
UOS/Deepin 20 or newer is required.
First, make sure you have everything up-to-date.
FFmpeg is required. If you do not have the FFmpeg installed (if you're not sure, then you probably don't have it), you can get it with the following command (or compile it yourself):
Finally, install OBS Studio.
or with Spark Store:
Untitled Goo Game 2: Breakdown Boogaloo Mac Os Catalina
Debian/LMDE Installation (Unofficial)
Debian 9.0 or newer is required.
Please note that OBS Studio is not fully working on Chrome OS and features like Screen and Window Capture do not work.
First, make sure you have everything up-to-date.
FFmpeg is required. If you do not have the FFmpeg installed (if you're not sure, then you probably don't have it), you can get it with the following command (or compile it yourself):
Finally, install OBS Studio.
Untitled Goo Game 2: Breakdown Boogaloo Mac Os X
Void Installation (Unofficial)
First make sure your repositories are up-to-date. OBS is available on the
multilib
repos if you need the 32-bit build.Then install OBS Studio. Any missing dependencies will be installed automatically.
- If it refuses to install, try running
sudo xbps-install -Su
to update everything first.
- If it refuses to install, try running
snappy Installation (Unofficial)
If you haven't already, install snapd (ignore the Support Overview which is outdated).
Install OBS Studio.
Linux Build Directions
Note: as of May 1, 2019, Facebook live now mandates the use of RTMPS. That functionality requires your distro's mbed TLS package, which obs-studio/cmake/Modules/FindMbedTLS.cmake script searches for at compile time.
Untitled Goo Game 2: Breakdown Boogaloo Mac Os Download
Note: Do not use the GitHub source .tar as it does not include all the required source files. Always use the appropriate Git tag with the associated submodules.
Red Hat-based Build Directions
Get RPM Fusion at http://rpmfusion.org/Configuration/ (Nux Desktop is an alternative that may include better packages for RHEL/CentOS 7)
Get the required packages:
- If
speexdsp-devel
is not available, it can be built from source (https://gitlab.xiph.org/xiph/speexdsp)
- If
Building and installing OBS:
If building with browser source:
If building without browser source:
By default OBS installs libraries in /usr/local/lib. To make sure that the loader can find them there, create a file /etc/ld.so.conf.d/local.conf with the single line
and then run
Fedora Build Directions
Building and installing OBS:
If building with browser source:
If building without browser source:
Debian-based Build Directions
Get the required packages:
Building and installing OBS:
If building with browser source:
If building without browser source:
openSUSE Build Directions
See openSUSE installation instructions (above) for details on adding Packman repository.
Install build dependencies:
Building and installing OBS:
If building with browser source:
If building without browser source:
Linux portable mode (all distros)
Untitled Goo Game 2: Breakdown Boogaloo Mac Os Update
Please note that you need to install the build dependencies for your distribution before following this steps. See above.
You can build in portable mode on Linux, which installs all the files to an isolated directory.
If building with browser source:
If building without browser source:
After that, you should have a portable install in
~/obs-studio-portable
. Change tobin/64bit
orbin/32bit
and then simply run:./obs
FreeBSD Installation (Unofficial)
Install OBS Studio:
FreeBSD Build Directions
The easiest way to build OBS Studio from source is to use the FreeBSD Ports and modify the
multimedia/obs-studio
port to suite your needs.First you have to set up the ports infrastructure on your system. See the related chapter in the FreeBSD Handbook.
Once you've got your ports tree at
/usr/ports
you may edit themultimedia/obs-studio
port to your liking. Then, you may build and install the port with:
Tom Clancy's Rainbow Six | |
---|---|
Genre(s) | Tactical shooter |
Developer(s) | Ubisoft Montreal Ubisoft Milan Red Storm Entertainment |
Publisher(s) | Ubisoft |
Platform(s) | Microsoft Windows, Nintendo 64, PlayStation, Mac OS, Game Boy Color, Dreamcast, PlayStation Network, Game Boy Advance, Xbox, PlayStation 2, GameCube, Mac OS X, Mobile phone, PlayStation 3, PlayStation Portable, Xbox 360, iOS, Xperia Play, Android, PlayStation 4, Xbox One |
First release | Rainbow Six August 21, 1998 |
Latest release | Rainbow Six Siege March 16, 2021 |
Tom Clancy's Rainbow Six is a video gamefranchise published by Ubisoft that is based on American author Tom Clancy's 1998 novel, Rainbow Six. The franchise and its games center around the fictional internationalcounter-terroristunit called 'Rainbow'.
Video games[edit]
The first game was developed by Red Storm Entertainment, while the novel was being written.[1] Red Storm was later acquired by Ubisoft, who continues to publish the games, while mobile phone versions of the game are developed and published by Gameloft.
List of games[edit]
Title | Microsoft Windows release | Console versions | Mobile versions | Comments |
---|---|---|---|---|
Rainbow Six | 1998 | N64, PS1 (1999); DC (2000) | GBC (2000) | |
Rainbow Six Mission Pack: Eagle Watch | 1999 | DC (2000) | N/A | expansion pack |
Rainbow Six: Rogue Spear | 1999 | DC (2000); PS1 (2001) | GBA (2002) | |
Rainbow Six: Rogue Spear Mission Pack Urban Operations | 2000 | DC (2000) | N/A | expansion pack |
Rainbow Six: Rogue Spear Covert Ops Essentials | 2000 | N/A | N/A | expansion pack (stand-alone) |
Rainbow Six: Rogue Spear Black Thorn | 2001 | N/A | N/A | expansion pack (stand-alone) |
Rainbow Six: Take-Down – Missions in Korea | 2001 | N/A | N/A | Not released outside of South Korea (stand-alone) |
Rainbow Six: Lone Wolf | N/A | PS1 (2002) | N/A | |
Rainbow Six 3: Raven Shield | 2003 | Xbox (2003); PS2, GameCube (2004) | Mobile game (2004) | |
Rainbow Six 3: Athena Sword | 2004 | N/A | N/A | expansion pack |
Rainbow Six 3: Black Arrow | N/A | Xbox (2004) | N/A | |
Rainbow Six 3: Iron Wrath | 2005 | N/A | N/A | expansion pack (DLC) |
Rainbow Six: Broken Wings | N/A | N/A | Mobile game (2003) | |
Rainbow Six: Urban Crisis | 2004 | N/A | N/A | |
Rainbow Six: Lockdown | 2006 | PS2, Xbox, GameCube (2005) | N/A | |
Rainbow Six: Critical Hour | N/A | Xbox (2006) | N/A | |
Rainbow Six: Vegas | 2006 | Microsoft Windows (2006); PS3 (2007) | PSP (2007), Mobile game | |
Rainbow Six: Vegas 2 | 2008 | PS3, X360(2008) | N/A | |
Rainbow Six: Shadow Vanguard | N/A | N/A | iOS, Android (2011) | Based on the original |
Rainbow 6: Patriots | N/A | PS4, Xbox One | N/A | Cancelled[2][3] |
Rainbow Six Siege | 2015 | PS4, Xbox One, PC; PS5, Xbox Series X | N/A | Online-only Reboot |
Untitled Rainbow Six game[4] | 2021 | PS4, PS5, Xbox One, Xbox Series X, PC | N/A |
References[edit]
- ^'Postmortem: Redstorm's Rainbow Six'. Gamasutra. January 21, 2000. Archived from the original on 4 August 2001. Retrieved August 6, 2007.
- ^Crecente, Brian (June 23, 2011). 'New Rainbow Six Might Be the Most Innovative Shooter in Years'. Kotaku. Archived from the original on December 20, 2013. Retrieved December 2, 2013.
- ^Crecente, Brian (June 2, 2011). 'Rainbow Six Set to Invade New York With Home-Grown Terrorism'. Kotaku. Archived from the original on December 3, 2013. Retrieved December 2, 2013.
- ^'Rainbow Six Quarantine's new name isn't Parasite'. PCGamesN. Retrieved 2021-02-16.
External links[edit]
Untitled Goo Game 2: Breakdown Boogaloo Mac OS